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Quake Mod Enemy Hierarchy

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(Not working on it as a project ATM if anyone was wondering).
Also not so much artistic aim as modding advice.

This here is just a basic rough outline of my idea of a full minimum set of enemies for a Quake mod or remake, largely using existing monsters from Quake, Armagon, Q-Zone and Quoth (as they fill in the roles well enough), with a few of my own to fill in any gaps remaining.

My own being the cripple green thing (dubbed Goblin) who fills in for the grunt in Castle levels), the Ork (ditto- more a light ogre, shoots something reasonably harsh), Ghoul is a light Fiend Substitute, inspired by Gremlins (Armagon) and Gekks (Quake 2- the Reckoning). Marines inspired by the Half-Life soldiers, and the Technicals from Quake 4.

Vorelings, BOB Drones, Night Gaunts, Eliminators, Death Lords, Eddies and Gugs are the credit of Necros and Kell's Quoth project.
The rest are id stuff (though the Vomitus would be emulating the nasty snapper mini-boss from Q-Zone).

Further notes:

Human base enemies shown parallel to other monsters are often less durable, but make up their difficulty by higher numbers and ranged attacks.

Ogres bumped further up because normal ones fill a poor role originally- an overly heavy enemy with a toned-down attack filling in a medium before- with an auto-grenade (or flak) and some more HP it neatly fills the higher niche of a Quake 2 Gunner or Iron Maiden (plus, watching a half-tonne brute with a chainsaw lose a fight to a deathknight a third his size is just wrong).

Deathknight now more a mix of id hellknight and Quoth Death Guard.

Original Spawn was over the top- it ricochets around at the speed of light and is simply too difficult to fight unless you spot it before it gets started. Alternatively, a blob monster from Q-zone had an unusal way of moving but was WAY too slow and easy. This thing is a half-way.

Red circle around Sqrag and Night Gaunt implies potential switch of roles (as both are awesome-looking, and both would make as much sense as the other in doing them).
The roles are either unleashing volleys of projectiles, OR firing a beam that traces towards the player.

As stated, Vomitus is not based on the sluggish weak "Vomitus" enemies of Quake mods, but the fast miniboss from Q-Zone codenamed the "Snapper" that chases the player (at roughly the same speed), spewing stuff at you, forcing you to strafe while fleeing the creature- actually a very hard boss indeed!)
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Comments13
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ImaginaryNumb3r's avatar
Funny, every time I think I have seen all your deviations I come across some more when I google for random stuff :)
Actually, I did a small study on the difficulty of monsters by my own no too long ago and I came up with something rather similar.

I think you can rank every kind of common monster and put it into one of 3 categories: Low-Tier, Mid-Tier and High-Tier

Now, you should understand those "Tiers" more as a spectrum and monsters from the same tier can be different in power. But each tier serves a very specific purpose in gameplay.


Low-Tier: Your usual cannon-fodder. You can normally kill them with weak weapons and they usually appear in groups. Their job is not to do damage, but rather to encourage a player not to let his guard down.
Examples: Grunts, Knights or Rottweilers

Mid-Tier: For a good game, your mid-tier enemies are your bread and butter encounters. If you play on point, you can fight them without taking any damage, but when they come in groups or if you have a bad position that can become very difficult. You can count on receiving a little bit of damage most the time and they put a lot of pressure on the player. However, with the right tools and some experience, they are still very manageable to kill.
Examples: Fiend, Ogre, Death Knight

High-Tier: You know those monsters that just make you say: "Oh fuck". Yeah, they are the kings among all minions. When not playing on point, they WILL deal severe damage and might even just kill you if you are in a bad position. But if you can find their weaknesses you will notice that they are just as killable as every other monster.
Examples: Vores, Shamblers


Actually, there is more to it. I further divide each tier further into 3 sub-categories depending on how likely they are to hit you. Also, there is still another "Boss-Tier" but I think my post is already long enough as it is ^^