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RA2 Mod- Allied Ships

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Description

My Allied Navy showcase for my Red Alert 2-themed mod for a Sage-engine game.
Like my Soviet Navy showcase, these units are geared more for being useful against sea and land targets by boasting considerably long range, or extremely potent against other naval targets, to ensure the naval units are a hugely important element of the whole game, for the sea and on land (like in real life actually).

The units are:

The Sonic Dolphin;
A tremendous controversy among ethicists, this unit is an extremely large, genetically-modified dolphin outfitted with a Sonic amplifier that enhances the dolphins enhanced Sonar- converting these signals into deadly Sonic blasts that can strike enemies at short ranges. The dolphins strafe around their target from under the waves, firing away their attacks. They are also able to detect other submersibles.
Vulnerable only to depth charges and Giant squids.

Aegis Missile Frigate;
Replacing both the old Aegis Cruiser and Destroyer is this versatile frigate. Outfitted with AA missile pods, rocket-propelled depth-charge launchers, onboard radar and advanced sonar, this ship can singlehandedly detect and engage both air and submersibles. It is also capable of moving at considerable speeds.
Its only flaw is that it lacks any other weaponry and is thus vulnerable to ships.
Engineers think they can attach a light gun- or additional missile pods, to the fore-section.

Destroyer;
The largest and most powerful direct-combat ship on the seas. This ship has only its extremely large, powerful naval gun to engage enemy ships and land targets at great range. Able to destroy almost any other ship singlehandedly, its drawback is inability to detect or engage subs or aircraft.
Engineers note numerous points that light AA and anti-sub systems can be installed.

AirDrone Carrier.
Miniature Aircraft carrier that manufactures, houses, repairs and arms remote-guided robotic drone aircraft.
These drones house several small missiles that they fire in strafing runs around the target.
Operators on-board the Carrier gain experience from coordinating their drones (that is, all promotions go to the carrier for drone kills).
On-board manufacturing systems will automatically construct replacements to fallen drones, free of charge.
The ship has only enough capacity for a few drones at any one time, but engineers think they can make room for more drones and more controllers.

KRONOS Cruiser
This gigantic ship houses an on-board miniature variation of the Chronosphere, based on the device Chrono-Legionairres use to erase targets.
Its attack is to erase any target- ground, sea or air- from extremely long distances away. While the target is being erased it goes into a form of statis and can neither move or be harmed. The KRONOS's attack works much faster than a few Legionairres working in unison.

Well, that's the lineup;
I plan to tweak a few of these units, both in appearance and in function, but am generally happy with how these turned out.
Image size
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battlecruiser006's avatar
Err I think you meant to put warship instead of battleship.