Now for something a little different- a high-detailed version of a unit (formerly named "Black Ops") for my RA2 mod intended for a Sage engine game;
The Jäger Sniper Commando;
Essentially taking the overpowered SEAL and not-so-useful Sniper from Red Alert 2, and mixing them together into a versatile and dangerous unit;
Trained from the Barracks, he functions as an amphibious commando unit- armed with C4 to use on structures, bridges and ships, and a fairly powerful side-arm that can usually win most firefights in close-quarters against other infantry, he can also deploy a powerful sniper rifle to use at extreme long ranges;
Effectively, players get two units rolled into one, and can switch tactics with him at will- either sneaking him into bases to cause havoc at close-quarters or as a powerful long-range support-fire unit;
The name is reminiscent of classical-era soldiers of exactly the same function; these were highly trained expert soldiers; stealthy snipers with excellent forestry and survival skills, and usually trained to operate more sophisticated weapons of the time. Plus, a more Germanic name (of a soldier common mostly throughout most of the northern European countries) gives this unit an alternate and Euro-centric possible country of origin to recruit these guys from (helps make the Allies more convincingly an alliance of lots of countries.
On a note of Team Color schemes- generally the main part where the colors show are on his shoulder-bag, with some possible small badges on his shoulders or vest). I decided not to show them simply because it looks cooler without them this time
Speaking of colours- note the ingenious "anti-Camo" I have applied; It is a peculiar faded-lime colour with darkened blue-green patterns; the result is against a green/blue backdrop, he looks like he's in forest camo; against a white backdrop he looks like he's in arctic camo- but in either case he stands out clearly so the players don't actually lose him. All this using the same colour!
That's a clever mix. The best part about this is that Red Alert 2's game engine can accomodate all of his abilities using a mix of GI, SEAL and Sniper code; no hiccups. Yuri's Revenge preferred, unless you're willing to abandon antivehicle C4.
Thanks! I had RA2 in mind, but I reckon I'll be making it for Red Alert 3 (which also allows most of this stuff)!
The idea came about simply enough- I loved the SEAL but hated his OP gun; and I loved the Sniper's gun, but felt he himself didn't do enough (as a national unit)- so I took the best of both and combined them! (and alt firemode actually helps stop him from running into harm's way to plant an explosive- so he is strictly either a sniper- OR a short-ranged infiltrator)! I think this way would hopefully encourage players to sneak him into bases more (especially as he can pick off the guards by himself, and with "Alarm Bypass Training", has nothing to fear from base defenses either)!
But I liked his MP5. I'd sooner lose SEALs to Yuri Clones than the other way round. Who's the OP now? :)
By the way, on an artistic note: the Jager's pants are quite low. The level of his... ehm, crotch, should be half a head higher. Right now, it makes him look "fat" rather than "tall and bulky".
Hehe, I always seem to opt towards the 'fat' side (not that it matters for his case, as he'd be caked in puffy insulation and armor layers).
As for Psychics- that's what his sniper-rifle is for But with a toned-down secondary weapon, it means 'backbone' units like Marines/conscripts, or dogs, can now approach him to retaliate; he still mostly dominates them, but is no longer an automatic infantry killzone- which was actually a problem in RA2, as enemy player options quickly became skewed to non-infantry units that could avoid the SEAL. Ultimately, he is now geared to counter the nasty middle-range units, and to a small extent, everything else (provided the situation is right)
Ja! Deutschland!
And, of course, fair gameplay optional. ;)
I had RA2 in mind, but I reckon I'll be making it for Red Alert 3 (which also allows most of this stuff)!
The idea came about simply enough- I loved the SEAL but hated his OP gun; and I loved the Sniper's gun, but felt he himself didn't do enough (as a national unit)- so I took the best of both and combined them! (and alt firemode actually helps stop him from running into harm's way to plant an explosive- so he is strictly either a sniper- OR a short-ranged infiltrator)! I think this way would hopefully encourage players to sneak him into bases more (especially as he can pick off the guards by himself, and with "Alarm Bypass Training", has nothing to fear from base defenses either)!
By the way, on an artistic note: the Jager's pants are quite low. The level of his... ehm, crotch, should be half a head higher. Right now, it makes him look "fat" rather than "tall and bulky".
As for Psychics- that's what his sniper-rifle is for
But with a toned-down secondary weapon, it means 'backbone' units like Marines/conscripts, or dogs, can now approach him to retaliate; he still mostly dominates them, but is no longer an automatic infantry killzone- which was actually a problem in RA2, as enemy player options quickly became skewed to non-infantry units that could avoid the SEAL.
Ultimately, he is now geared to counter the nasty middle-range units, and to a small extent, everything else (provided the situation is right)