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RA2 Mod- Marine and Conscript by Harry-the-Fox RA2 Mod- Marine and Conscript by Harry-the-Fox
UPDATE 2: Conscript now has red sleeping bag latched to the back of his bandolier- to give some more noticeable team colours. It distinguishes itself from the Jager's menacing sniper-rifle-in-a-duffle-bag by flopping limply from his shoulders- no concealed weapons here!

UPDATE: Added some stronger team colors into the mix- before the Marine was recognizable only be a smaller band around his helmet, and two small badges on his shoulders- now his shoulder pads are blue, and he wears blue armbands.
The Conscript now has a red bandolier, and a red stripe going along his helmet (before it was only his shoulderpads and a small symbol on his helmet- which is now white).
Plus, I added a yellow border around the letters in my logo.
.............

For my Red Alert 2-themed mod, now titled Red Alert ZERO;

An update (and gigantic facelift) of my basic infantry units, the Allied Marine (formerly Ranger- and GI), and the Soviet Conscript;

The Allied Marine is a highly trained expert in field combat and base sieges, armed with long-range assault rifles and light body armour, they can engage the Soviet conscripts from many paces beyond the reach of their own weapons, and take more fire in a skirmish.

The Soviet Conscript on the other hand is the result of a drastic attempt to bring compulsory recruits to the frontlines as fast and cheaply as possible; forgoing all but the most basic equipment and training, they are expected to rely on their superior numbers to turn the balance.

I decided to put up these two characters (and logo) now to get some feedback before I assemble the facelifted unit charts (and of course the mod logo too, for that matter).
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:iconconscript900:
conscript900 Featured By Owner Jul 25, 2014  Student General Artist
Noooo you took the ppsh41 away!!! (still lovely concept art.)
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:iconhalo2arbiter117:
Halo2Arbiter117 Featured By Owner May 16, 2014
Why is a USSR Conscript have Yuri's markings?
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner May 17, 2014  Professional Digital Artist
;)
Another alt reality, where Yuri was a little more successful than he was in Red Alert 2.
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:iconhalo2arbiter117:
Halo2Arbiter117 Featured By Owner May 17, 2014
Oh OK
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:icontetrahelix:
Tetrahelix Featured By Owner May 31, 2013
I was looking at the wiki (BTW, you may wish to include a link) and thought that one possibility for the "Storm Mode" would be to switch to some type of PDW (not a P90, because that's the Jager Commando's weapon, but perhaps an MP7 or the VBR-PDW [link]. The PDW has less range than the XM8 but does more damage and is better for close-quarters combat - hence the ability to storm and clear garrisoned structures while using the PDW.

Alternatively, the Marine could switch between the XM8 and the XM25 grenade launcher (a product of the same program as the XM8). The issue here is that the XM25 actually has a pretty good effective range (500-700 meters according Wikipedia, which compares favorably with the M16's 500-800 meter effective range and the AK-74's ~600 meter effective range). Thus, if the Marines were to have the XM25 as their secondary weapon, a better option might be to have damage concentration as the differentiating factor: the XM25 can do slight damage over a fairly large blast radius (e.g., 3 damage to all infantry in a ~.5 radius), but the XM8 does concentrated damage to a single target.

Of course, this ship has probably already sailed, but I figured that it wouldn't hurt to share my thoughts.
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jun 1, 2013  Professional Digital Artist
The ship hasn't sailed at all! Your input is highly appreciated!
(in fact, my plan for the mod is to start with a simple 'gameplay test release' with the basic units with their basic stats to get gameplay feedback, and slowly build up around it in future releases!)

The XM25 launcher is a good idea! I had actually had a similar idea that he might switch to grenades as his alt-fire; but then decided to streamline it further by making it his standard attack against structures and vehicles (he'd still be doing the same damage-per-second overall; but would be firing the occasional grenade rather than chipping away with his rifle)!

For Storm mode, that is also a good idea to switch weapons! (The idea is I want a mode that makes Marines extremely effective against enemy structures, but at a huge combatative disadvantage compared to their 'normal' mode- so players would only want to switch in the right circumstances).

(in fact, due to some slight technical snags I've postponed coding of the mod till the mid-year break)
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:iconkyuzoaoi:
kyuzoaoi Featured By Owner Jul 27, 2011  Student Artist
What is the name of the Allied Marine's assault rifle? Because we all know what the conscript is carrying, anyway.
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jul 28, 2011  Professional Digital Artist
That is the XM8 Assault Rifle made for the US Army.
It's quite a cool gadget actually- its ammo feed and barrels can be quickly replaced and switched around- and it is completely resistant to dust and moisture!
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:iconmechanut721:
mechanut721 Featured By Owner Nov 30, 2012  Hobbyist
Yeah, and completely customizable for the mission at hand! CQB, LMG, Normal assault rifle, AR with a grenade launcher, and a Designated Marksman Rifle. Too bad the Army said no to such an amazing gun....
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Dec 1, 2012  Professional Digital Artist
REALLY?!?!?
That's insane of them if you ask me; especially considering what kind of missions they are sent on, and how many areas that are either jungles or deserts they are sent to I would have thought they'd pounce on this rifle!

Sadly a similar fate affected the Comanche gunship (some problem with funding I recall).
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:iconmechanut721:
mechanut721 Featured By Owner Dec 1, 2012  Hobbyist
Yeah. Such a sexy helicopter too. Them and Black Hawks. But yeah, the XM8 would have been a WONDERFUL rifle for us, and I would have signed up straight after HS just to shoot one of those!
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Dec 2, 2012  Professional Digital Artist
Damn straight- a STEALTHED GUNSHIP shouldn't even need to explain the appeal- considering they cost like, a thousandth of the cost of any stealthed fighter :/

As for the Xm8- I was kinda shocked- with all the bad publicity around the M16s breaking and jamming in Vietnam, I would have pounced on the gun that blatantly buried those problems (I saw a video where a guy practically uses the barrel of the gun as a scoop for a massive amount of sand, pours it out, and fires just fine- I mean that is insane!
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:icontheelevateddeviant:
TheElevatedDeviant Featured By Owner Mar 31, 2013
The RAH-66 Comanche was recalled due to the fact that a stealth assault helo is simply unnecessary. The project will be reactivated in the event that we enter into a struggle against a more advanced enemy.
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Mar 31, 2013  Professional Digital Artist
Really? I thought they cut it only due to budgeting/economic problems...
But you make a good point- it seems none of the countries that would actually have the ability to swat unstealthed gunships from the sky have the remotest interest in fighting each other (luckily!)- which leaves, well, the rest!
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(1 Reply)
:iconmechanut721:
mechanut721 Featured By Owner Dec 2, 2012  Hobbyist
Yeah, the Vietcong even went as far as to refuse to use captured M16s. And for an (unfortunately not) American service rifle to perform like an AK; hell yeah, I'd pounce on it too!
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Dec 3, 2012  Professional Digital Artist
Definitely- I heard stories of US personnel in Vietnam saying that the M16s would overheat and deform the barrel, or jam, and soldiers would typically pounce on the first AK they could get their hands on and ditch the M16s fast.
An interview with some Vietnamese veterans revealed they had decided to retreat from an area, and dumped their AKs in the river so the Americans wouldn't be able to use them- when they returned a few weeks later and fished the AKs back out, and were surprised to find they all worked just FINE?!?!?
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(2 Replies)
:iconknightofspades:
KnightofSpades Featured By Owner Jun 26, 2011
They look great and the team colours visible just fine since they are on the helmet. The Soviet guard looks scary.
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jun 26, 2011  Professional Digital Artist
Cheers!
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:icondarkartistkaiser:
DarkArtistKaiser Featured By Owner Jun 25, 2011  Hobbyist Digital Artist
The soviet soldiers design(Yay Soviets!) is pretty cool, so is the Marines. But I must ask...why is there a Yuri mark on the soviets soldiers helmet?
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jun 25, 2011  Professional Digital Artist
Hehe- glad you spotted it!

In this mod, it follows a new different timeline where Yuri became the Premier of the Soviet Union after a series of different conflicts that occurred from the point where events changed (about the time of RA1).

Basically, it came from more or less the idea that in Red Alert 2 (non expansion), the brief moments where Yuri was running the Soviets as more a sinister dictator-type character was much cooler, darker and more unsettling than other Soviet Villains- nor Yuri as a comic-book supervillain in Yuri's Revenge.
So I went with the idea that Yuri ended up taking control and building up the Soviet arsenal, and the zanier Yuri-faction stuff never came to light (except a few likely coincidences with the reverse-engineered Tesla-powered Magnetron, and the Soviet-Chasis Mastermind)!

Similarly, in this time line the Allies weren't immune to some more negative influences either ;)
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:iconvmetalic:
VMetalic Featured By Owner Jun 18, 2011
They are both fine, their rifles and appearence are fine, just some more team colors, because really, like this you wont see it much :D
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jun 18, 2011  Professional Digital Artist
Yep- I think if push comes to shove, I'll just have to make their entire helmets the team color;
Or, separating the cases, the entire lower-half of the Marine's helmet the team color (and the top half that nice camo-pattern), and the Conscript will have a thick red stripe running around the middle of his (and the PsiCorps brand on the front will be white).
A further extension could be the Marine has blue bump-things attached to his shoulder pads, and the Conscript could have some strong red stripes running along his shoulder sleeves (either a long red line running down like parade uniforms- or some thick red squares instead).

If it still persists, I may just have to give them each team-color armbands instead- those would definitely work (although at the same time, it starts to detract from the distinctiveness of other units that need the armbands even more- due to plainer outfits leaving less places for their team colors to shine through).

It's good to know- I'll see what I can do!
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:iconvmetalic:
VMetalic Featured By Owner Jun 18, 2011
I think that just a blue shirt /or west of Marine (still with the camo pattern) and red wooden part on the front of AK-47 would be enough, with what they have now :) And Conscript can have something on back of his waist... not backpack, but more like a sleep bag :XD: That would be enough for him :)
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jun 18, 2011  Professional Digital Artist
I like your style!
I did try to make the entire shirt sleeves blue originally (the first thing I did actually), though it actually made him look a little too much like a security guard, police officer or some kind of private staff member than a soldier (especially with a sorta bluei-sh vest), so I had to leave his sleeves green again.
I think arm-bands might work on him after all- as so far not many Allied units have them (so far just the Spy I think- and he can't possibly be confused with a Marine (except when disguised as him, that is);
I might possibly be able to slip a small band of team color on the front of the stock of his rifle too.
I think I'll try these first before turning his vest blue- it's just so cool the way it is- and I'd probably then switch the colors around so his vest is the team color and the rest of his uniform has the camo.

The wooden handle on the AK-47 I actually also thought of maybe putting the team color on too, strangely enough- no reason why I didn't- simply thought I'd better leave it alone and see how it went actually!
Sleeping bag- now THAT would be a very good idea! (not to mention quite a deliciously appropriate design feature for him- I love it!)
I'll do some touch-ups for it!

By the way- what do you think of the (draft) logo?
Aside from being outrageously sloppy that is (as it's more a crash-test dummy of design approaches, than the serious proposal).
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:iconvmetalic:
VMetalic Featured By Owner Jun 18, 2011
Yeah, I also thinked about the rifle with team color :) We will see how it will end up, thought I guess vest would be best, and it can still have the camo pattern, just blueish.

:)
I know that soldiers often had some sort of cylinder on the back of waist, especially Russian and German, so I thought it could be incorporated into the design too :P

It looks good for now, thought it could be more brighter, and the lines of the "RED ALERT ZERO" would be gold/yellow, like RA3 has, a hintt on this is a RA3 mod :) The rest of the logo more evokes its RA2, so it will be a great combination, the best of both worlds :XD:
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jun 18, 2011  Professional Digital Artist
I agree- I'll see what I can do;
(Though these rifles are trickier as they're actual real-world rifles with real muzzles- and they don't really work having my "muzzle color" technique like some of my other ones did).
The camo is actually a tricky one, as it would also carry over to Red with camo, yellow with camo- I can give it a try and see how it goes;

Awesome and awesome!

I'll get cracking!
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:iconvmetalic:
VMetalic Featured By Owner Jun 18, 2011
Ok! :D
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jun 19, 2011  Professional Digital Artist
By the way- could you show me some pics of the Soviet 'sleeping bag' packs?
I'm considering alternatively, having a wrapped up blanket slung diagonally across his back (strapped to that diagonal holster, actually).
I'll differentiate it from the Jager's sniper-rifle duffel-bag by having it 'pinch' where it's strapped in, and flop a bit sideways so the audience knows it's not loaded!
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(1 Reply)
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