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June 18, 2011
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RA2 Mod- Marine and Conscript by Harry-the-Fox RA2 Mod- Marine and Conscript by Harry-the-Fox
UPDATE 2: Conscript now has red sleeping bag latched to the back of his bandolier- to give some more noticeable team colours. It distinguishes itself from the Jager's menacing sniper-rifle-in-a-duffle-bag by flopping limply from his shoulders- no concealed weapons here!

UPDATE: Added some stronger team colors into the mix- before the Marine was recognizable only be a smaller band around his helmet, and two small badges on his shoulders- now his shoulder pads are blue, and he wears blue armbands.
The Conscript now has a red bandolier, and a red stripe going along his helmet (before it was only his shoulderpads and a small symbol on his helmet- which is now white).
Plus, I added a yellow border around the letters in my logo.
.............

For my Red Alert 2-themed mod, now titled Red Alert ZERO;

An update (and gigantic facelift) of my basic infantry units, the Allied Marine (formerly Ranger- and GI), and the Soviet Conscript;

The Allied Marine is a highly trained expert in field combat and base sieges, armed with long-range assault rifles and light body armour, they can engage the Soviet conscripts from many paces beyond the reach of their own weapons, and take more fire in a skirmish.

The Soviet Conscript on the other hand is the result of a drastic attempt to bring compulsory recruits to the frontlines as fast and cheaply as possible; forgoing all but the most basic equipment and training, they are expected to rely on their superior numbers to turn the balance.

I decided to put up these two characters (and logo) now to get some feedback before I assemble the facelifted unit charts (and of course the mod logo too, for that matter).
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:iconconscript900:
conscript900 Featured By Owner 6 days ago  Student General Artist
Noooo you took the ppsh41 away!!! (still lovely concept art.)
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:iconhalo2arbiter117:
Halo2Arbiter117 Featured By Owner May 16, 2014
Why is a USSR Conscript have Yuri's markings?
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner May 17, 2014  Professional Digital Artist
;)
Another alt reality, where Yuri was a little more successful than he was in Red Alert 2.
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:iconhalo2arbiter117:
Halo2Arbiter117 Featured By Owner May 17, 2014
Oh OK
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:icontetrahelix:
Tetrahelix Featured By Owner May 31, 2013
I was looking at the wiki (BTW, you may wish to include a link) and thought that one possibility for the "Storm Mode" would be to switch to some type of PDW (not a P90, because that's the Jager Commando's weapon, but perhaps an MP7 or the VBR-PDW [link]. The PDW has less range than the XM8 but does more damage and is better for close-quarters combat - hence the ability to storm and clear garrisoned structures while using the PDW.

Alternatively, the Marine could switch between the XM8 and the XM25 grenade launcher (a product of the same program as the XM8). The issue here is that the XM25 actually has a pretty good effective range (500-700 meters according Wikipedia, which compares favorably with the M16's 500-800 meter effective range and the AK-74's ~600 meter effective range). Thus, if the Marines were to have the XM25 as their secondary weapon, a better option might be to have damage concentration as the differentiating factor: the XM25 can do slight damage over a fairly large blast radius (e.g., 3 damage to all infantry in a ~.5 radius), but the XM8 does concentrated damage to a single target.

Of course, this ship has probably already sailed, but I figured that it wouldn't hurt to share my thoughts.
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jun 1, 2013  Professional Digital Artist
The ship hasn't sailed at all! Your input is highly appreciated!
(in fact, my plan for the mod is to start with a simple 'gameplay test release' with the basic units with their basic stats to get gameplay feedback, and slowly build up around it in future releases!)

The XM25 launcher is a good idea! I had actually had a similar idea that he might switch to grenades as his alt-fire; but then decided to streamline it further by making it his standard attack against structures and vehicles (he'd still be doing the same damage-per-second overall; but would be firing the occasional grenade rather than chipping away with his rifle)!

For Storm mode, that is also a good idea to switch weapons! (The idea is I want a mode that makes Marines extremely effective against enemy structures, but at a huge combatative disadvantage compared to their 'normal' mode- so players would only want to switch in the right circumstances).

(in fact, due to some slight technical snags I've postponed coding of the mod till the mid-year break)
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:iconkyuzoaoi:
kyuzoaoi Featured By Owner Jul 27, 2011  Student Artist
What is the name of the Allied Marine's assault rifle? Because we all know what the conscript is carrying, anyway.
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jul 28, 2011  Professional Digital Artist
That is the XM8 Assault Rifle made for the US Army.
It's quite a cool gadget actually- its ammo feed and barrels can be quickly replaced and switched around- and it is completely resistant to dust and moisture!
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:iconmechanut721:
mechanut721 Featured By Owner Nov 30, 2012  Hobbyist
Yeah, and completely customizable for the mission at hand! CQB, LMG, Normal assault rifle, AR with a grenade launcher, and a Designated Marksman Rifle. Too bad the Army said no to such an amazing gun....
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Dec 1, 2012  Professional Digital Artist
REALLY?!?!?
That's insane of them if you ask me; especially considering what kind of missions they are sent on, and how many areas that are either jungles or deserts they are sent to I would have thought they'd pounce on this rifle!

Sadly a similar fate affected the Comanche gunship (some problem with funding I recall).
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