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July 17, 2011
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RA2 Mod- Soviet Devastator by Harry-the-Fox RA2 Mod- Soviet Devastator by Harry-the-Fox
Finally complete- the replacement for the apocalypse tank for my in-development Red Alert Zero mod;

The Devastator is not so much a tank as a form of hybrid vehicle codenamed a "Land Destroyer"; combining the roles of a naval destroyer, heavy tank, self-propelled howitzer and mobile command vehicle.
...........................................................................
The RA2 Apocalypse Tank was regarded by many as little more than a general tank that is individually superior- but overall inferior cost-effectively to the smaller, faster rhino;

The Devastator surpasses the previous class of ultra-heavy tanks by firing long-ranged naval guns at their targets- decimating most vehicles in a single shot, well out of reach for them to retaliate (keep in mind the range is still considerably less than what standard howitzers, naval units and self-propelled missile units can achieve).

Its disadvantage is that the latest Devestator had been rushed through production before technicians could find a way to equip the full package- meaning these vehicles are sent to the field with only their main guns;
-Roof-mounted gunners are rationed only to elite crews;
-The SAM system and chassis gunner systems must be installed separately, and unfortunately the vehicle is only capable of accommodating one upgrade.
..........................................................................

Well, design wise this vehicle had been darned tricky;
The idea was to make it look like a completely stand-alone vehicle type that needed its own special design specs;

For example, when you design a tank, you design a vehicle that can fit around the crew in an effective, but compact manner (at least as much as possible)- and as such the whole design is made to fit around the crew compartment;
-For THIS thing, accomodating crew is an afterthought considering how large it is- and the armour is built more around the engine- with a few tiny entrance points and cockpits here and there nestled deep inside.

I tried to mix bits and pieces of Russian Self-propelled artillery and troop-carriers, heavy tanks, and of course important details of the classic CNC Mammoth-type tanks, to try to make this thing look about right.

It has gone through MANY forms- either ones that looked way to delicate, bad proportions, or looked too much like the Mauler

Hope you enjoy it and please feel free to critique it!

PS- the words scrawled on the side translate to "Mister Furious" (courtesy of Translation2 online English-Russian translation)
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:iconbattlecruiser006:
battlecruiser006 Featured By Owner Jan 5, 2015
Oh look an Upgunned Landkreuzer P 1000 Ratte.
Reply
:iconneutral-demon:
Neutral-Demon Featured By Owner Nov 14, 2014
Awesome concept, but "Мистер яростный" would be better...
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:icondaviperdragon:
DaViperDragon Featured By Owner Aug 31, 2013
A downgrade in design to that of the RA1 Mammoths with naval cannons is quite a different transition than most concepts have been.
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Aug 31, 2013  Professional Digital Artist
Cheers- my idea was it was kinda pointless having a second tank (as RA2 players actually deduced it was more cost-effective to just make Rhinos for the same price).
Thus, I decided a better idea would be to trade armour for range (and damage), making this unit a kind of bizarre support-fire unit that players would hopefully crave for its excellent reach (obviously far less than any artillery unit- but outranging any combat unit).
Reply
:icondaviperdragon:
DaViperDragon Featured By Owner Aug 31, 2013
Mid-ranged with heavy firepower and Armor?
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Sep 2, 2013  Professional Digital Artist
More mid-high range actually (with tanks being mid-ranged, infantry being very mildly less),
Reply
:icontr01ka:
Tr01ka Featured By Owner May 18, 2012  Student General Artist
Sorry, I hadn't read description precisely.
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner May 20, 2012  Professional Digital Artist
no probs- I enjoy answering questions ;)
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:icontr01ka:
Tr01ka Featured By Owner May 18, 2012  Student General Artist
Is that thing able to crush vehicles?
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner May 20, 2012  Professional Digital Artist
Yep! But not other ultra-heavy vehicles; only the Battle Fortress can do that ;)
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:icontr01ka:
Tr01ka Featured By Owner May 20, 2012  Student General Artist
So, BF is still over Apoc?
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner May 21, 2012  Professional Digital Artist
If you drive the BF over the Apoc, definitely; generally, probably yes also (as this is now a national unit, it obviously should be better).
Noting that the BF and Apoc cost way more each (making them both more vulnerable to anti-tank infantry who are effectively half as expensive as before)- but the new Apoc has much longer range and its guns are now much more specialized to killing enemy vehicles- so it'd be a close one.
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:iconplokite-wolf:
Plokite-Wolf Featured By Owner May 15, 2012
Didn't read the text, the awesomeness of the tank just pwns the entire image.
Reply
:iconharry-the-fox:
Harry-the-Fox Featured By Owner May 16, 2012  Professional Digital Artist
HEhe cheers!
Basically, its a mammoth self-propelled gun (tank with giant howitzers instead of cannons).
Reply
:iconskydolphincnv95:
skydolphinCNV95 Featured By Owner May 15, 2012
overwhelming, but i think i have a tank destroyer in my story that can counter this. :)

now the Alies will know fear! :D
Reply
:iconharry-the-fox:
Harry-the-Fox Featured By Owner May 16, 2012  Professional Digital Artist
Hehe, maybe :P
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:iconskydolphincnv95:
skydolphinCNV95 Featured By Owner May 17, 2012
but still, come to think about it, that disadvantage you've stated, i don't think its much of a disadvangtage in anyway, since this is a command vehicle, you can bet that it will go into the field with escort, thus i feel that there is not even a need to have the add-on.
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner May 20, 2012  Professional Digital Artist
Plus, this sick puppy is actually a gigantic self-propelled gun instead of a tank, so it can actually hit things out of the reach of most tanks and combat units (but is still hugely outpaced by artillery- to be fair that is).
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:iconskydolphincnv95:
skydolphinCNV95 Featured By Owner May 22, 2012
the artillery will need to big enough to counter this...
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner May 24, 2012  Professional Digital Artist
That's the idea!
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:iconskydolphincnv95:
skydolphinCNV95 Featured By Owner May 27, 2012
haha. :D
Reply
:iconlemmy-koopaling:
Lemmy-koopaling Featured By Owner May 14, 2012  Student Digital Artist
W.O.W.
Reply
:iconharry-the-fox:
Harry-the-Fox Featured By Owner May 14, 2012  Professional Digital Artist
;)
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:iconlemmy-koopaling:
Lemmy-koopaling Featured By Owner May 15, 2012  Student Digital Artist
:D
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:iconcatornocat:
catornocat Featured By Owner Sep 16, 2011
are you actually taking out the apocalypse tank, it is rather iconic
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Oct 7, 2011  Professional Digital Artist
Sorta- considering that the Apocalypse took out the mammoth tank- but more importantly, the Devastator is a bit different functionally- its more half-way between a mammoth-tank and a mammoth-howitzer (with its attack range somewhere in between)- acting as a heavy-damage skirmish unit rather than a heavy-combat or heavy-siege unit.
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:iconcatornocat:
catornocat Featured By Owner Oct 8, 2011
it can still be called apocalypse tank though
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Oct 8, 2011  Professional Digital Artist
Maybe, but people might be a bit taken off guard by it (as every mammoth tank except this one was a normal-ranged, essentially heavy tank).
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:iconcatornocat:
catornocat Featured By Owner Oct 8, 2011
nah, the concept isn't to far from the original
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Oct 9, 2011  Professional Digital Artist
If you insist :P
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:iconfieldnavyfield:
FieldNavyField Featured By Owner Aug 6, 2011
I kinda thought of the German maus tank when I saw this....the guns are...mammoth!! lols

and its awesome for that!

buuut...don't you think the devastator's size makes it vulnerable to anti-ship air strikes?
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Aug 6, 2011  Professional Digital Artist
Cheers!

And yes it does make it vulnerable to airstrikes!
The downside of its massive size (and thus weaponry) is that a squad of fighters could probably demolish one; Furthermore, it is also vulnerable to sappers planting bombs on it. The price it pays for having the power to demolish most enemy vehicles from outside their range.

Of course, it can accomodate one upgrade to have some anti-infantry installed on the hull- or a surface-to-air-missile system to give it some extra protection; although it still ultimately needs other units to cover for it!
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:iconknightofspades:
KnightofSpades Featured By Owner Jul 18, 2011
Oh yeah! This drawing made my day! Excellent once again!
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jul 18, 2011  Professional Digital Artist
Cheers!
Reply
:iconknightofspades:
KnightofSpades Featured By Owner Jul 18, 2011
As for critique I like that it looks like the designers wantet it to be as flat in the terrain as possible.
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:iconvmetalic:
VMetalic Featured By Owner Jul 18, 2011
I... dont know what to say... its probably the most badass Soviet ultra-heavy tank I have ever seen :XD:

The design, I can clearly see there an aspects of IS-3 and partially IS-7 (sloped V-shaped armour), RA2 Apocalypse Tank (overall appearence), Mammoth Tank (angular turret) and partially Object 279 ( doubled tracks). It looks really great, and will be good to model :D

The only place I fear off is the backside of the hull and turret, and the turret as it is also rounded, but that wont be much big problem :) But the cannons are. That they are short, that isnt problem, it more implies that they are not capable of firing into the same ranges as normal naval guns, but the diameter is small. The holes would be larger :)
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jul 18, 2011  Professional Digital Artist
Awesome, thanks! That again is exactly what I was hoping for!

Regarding the back of the Chassis; I'm happy for your suggestions and personal touches! ;)
Turret rear I'd probably just stick a couple of ladders on (or ladder textures), possibly the odd box in between them; though I'm still not entirely sure if I will mount the missile launchers on the sides of the turret (traditional mammoth/apocalpyse style) or actually have them sitting on the roof- or hanging over the back yet; probably the only thing I can really point out for that part;
(also, the space between the two roof driver hatches I plan to place the portable AA radar- just to add an extra effect that this vehicle is more a platform for whatever crazy stuff the technicians can mount on it).

And what you say about the naval guns is actually perfectly fine; the tank is actually meant to be much shorter-ranged than a naval unit (or for that matter, a regular artillery unit); but generally can out-range absolutely everything else.
Otherwise enemies would be in a LOT of trouble!
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:iconvmetalic:
VMetalic Featured By Owner Jul 18, 2011
Definitely, meeting this in combat, i will run as fastest I can :D

I guess traditionally on the sides, that would be fine. In the model of RA2 Apocalypse i made, i also placed two mortars on the backside of the turret, it looked quite good, but there it will too much overkill :D I am just little worried about implementing the rocket launchers. I mean, how will you be able to add them on the Devastator? How will this upgrade work?
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jul 18, 2011  Professional Digital Artist
No problem! The SAM AA system works as follows;
Unlike the Apocalypse Tank and Mammoth Tanks, the Devastator does NOT come standard with any anti-air weaponry, and the player must actually manually install it into each tank before the Devastator can engage air units.

The upgrade system is a lot like the Overlord from Generals; only each upgrade is geared more to cover one of its major weaknesses- either:
-Surface-to-air missiles for fighting back at aircraft
-machinegun nests to help keep infantry demolitionists away
-possibly radioactive shells to smoke out tightly grouped counter-attackers, forcing well-placed defenders to ditch their posts and attack from another angle.
Although each of these is actually overall inferior to using Flak units, conscripts guarding its flanks, and charge-units to take on tight enemy groups respectively, they help even the odds in event that the enemy player is coming down heavy with aircraft, hordes of soldiers or lots of long-ranged attack units grouped together;
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:iconvmetalic:
VMetalic Featured By Owner Jul 18, 2011
And... how to make this possible in RA3? :) This is the thing I am pointing on :D
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jul 18, 2011  Professional Digital Artist
I know what you mean; that's the reason why I've been so indecisive about which engine to use, as they all have their drawbacks; :(
Between building, upgrading, selecting, use of powers, special function attacks, mind-control, magnetism, water units, multi-form units, they all have their own distinct abilities and inabilities- which is very annoying of course.
Individual upgrades is something I *might* be able to do without- though I would definitely prefer not as it really makes a huge difference to the kind of units I'm making.
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:iconvmetalic:
VMetalic Featured By Owner Jul 18, 2011
It can be probably done, as a sort of Support Power (or Generals power to make it easier to imagine). This upgrade gives you ability to upgrade several "units" in the area with what you want. Like this Support Power is "Depleted Uranium Shells". You will select ti and than aim it on group of two Maulers and one Devastator. Now, when you will use the power (which will affect an area, not only one unit) on this group, only Devastator (or also Maulers) will be affected by this power, which will gives it a permanent bonus. Like this, it might work. When there will be also Mastermind, despite the fact it was in the area of effect, it wont gain the bonus of Depleted Uranium Shells.

Like this, I think it might be possible.
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jul 18, 2011  Professional Digital Artist
That would probably work fine actually- though I still think having the option for individual upgrades makes balancing a lot easier.
As it means that the balance repercussions of giving the goodies to a beast like the Devastator is instantly tempered by the more rigorous obstacle of having to buy the upgrade for each Devastator you want to augment (and of course, making each upgrade really expensive means I could alternatively make their upgrades fairly substantial, knowing that players might still actually opt to leave them as standard models and improvise around its weaknesses using other units- unless the enemy was seriously spamming one type of unit and the player knew that he/she's need all the bonuses that can be applied;

By the way- hovercraft are coming along very nicely; they're probably the quickest, easiest units I've worked on yet;
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(1 Reply)
:iconmsddos:
msddos Featured By Owner Jul 17, 2011
The name is written badly. Transferred disgusting.
Reply
:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jul 18, 2011  Professional Digital Artist
Yep- noticed the typo; I'll quickly get around to doing a fix ;)
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:iconmsddos:
msddos Featured By Owner Aug 15, 2011
Yes, yes))
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:iconcaeldom:
Caeldom Featured By Owner Jul 17, 2011
Looks very nice, great design.
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:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jul 18, 2011  Professional Digital Artist
Cheers!
Reply
:iconsaiyanwolf:
saiyanwolf Featured By Owner Jul 17, 2011
It remember to me at the P-1000 Ratte of the WWII.

P.D.żdo you accept suggestions for units?
Reply
:iconharry-the-fox:
Harry-the-Fox Featured By Owner Jul 18, 2011  Professional Digital Artist
Hehe- that too was inspiration!

And as VMetalic says, I most definitely do consider and accept suggestions!
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