Showcase for my Red Alert 2-themed mod, Red Alert Zero: Uncertainty Principle- intended (it now seems) for the Generals Zero Hour engine.
An attempt to differentiate the engineers (whilst having them still look like engineers of opposite sides); rather than have both teams use identical units;
Both units go by a typical general setup- team-colored overalls, rubber boots, yellow rubber gloves, team-colored toolkit and rolled-up sleeves, goggles and a toolbelt.
The Allied Engineer takes a more 'western' look with a silk/cotton work shirt, hard-hat; the Soviet version (which admittedly started to look a lot like Mario) was pinched off some old black-and-white photos of real Soviet workers- and made slightly more flamboyant. I might later change the classic-era factory-worker's cap with a woolen balaclava/ski-cap-type headgear instead if the Mario-thing becomes too grating.
In the mod, the Engineer's function is the same as other CNC titles, possibly greater, due to the new resource system.
The engineer typically works by entering a friendly structure and instantly repairing it back to full health, or an enemy structure and capturing it.
This also extends to neutral tech structures, destroyed bridges.
NOW, however, the battlefield is dotted with neutral supply warehouses, that must be captured before they start to create transport vehicles to start sending their resources to you- making engineers a vital economy unit in the game.
Adding to that, is the possibility of making them fill the role of dozers as construction units (which in turn makes a construction unit that also has a clear defensive and offensive ability once all the buildings are up).
FURTHER enhancements may include
1- an upgraded ability to repair vehicles on the field, remove terror drones and other nasty infections (the latter ones at expense of own life- for the sake of balance)
2- Although engineers typically never leave the building they enter- an upgrade to allow them to gradually exit a structure after a capture is also being considered.
3- possibly the ability to plant a minefield.
All of these (along with the engineer's appearance) are still under consideration of course- but thought I'd put this out and see what you think!